So what we're going to see with SoW is not just a CFS, but a generic simulation / game engine?
Cool
Now if Mr. Maddox et. al. do take the trouble and implement a systems / equipment interface as well (i.e. make it possible for anyone to do, say, a technically accurate flight director as an object / module for the sim or whatever) then this bugger will not only lure all FSxxx modellers over, but pretty much wipe the floor with anything else out there! Save maybe for DCS...
Looking good in other words
PS. Tell everyone I said hi