I have noticed that "bomber gunners" are over accurate in Il*2 single player since FB at least, and maybe since Sturmovik. It's not confined to the Il*2 series, the same problem applies to MS CFS.
It's probably sort of because the simulation has exact information on where you are, and what your speed and heading are. In life, bomber crews could see what the relative direction from them to a fighter was, but they probably couldn't tell within 5 or maybe ten degrees what it's heading was, they didn't know it's range for sure, and they couldn't tell how fast it was. All of that supposing they even spotted it. The sim has the options of passing acurrate postion data on other aircraft to the "bomber crew", or of passing them realistically obfuscated position data, but the obfucation would consume processor cycles that are needed for the rest of the sim. So, the "bomber crew" almost certainly has perfect data on the positions and movements of other aircraft. From there, making the "bomber crew" realistically inacurrate is a tricky proposition. They can be made to fire off target, which looks really really odd, or they can become super snipers.
In FB I once flew an offline mission in which I crashlanded but survived, so I could watch what happened, my squad took out the escorts which left six P40s against six Ju87s. The honours came out even, two P40s knocked down, two Ju87s knocked down. The Ju87s had two (rearward facing, which is where the P40s were attacking (of less than 8mm calibre)) guns per plane (for a total of 12 guns), the P40s had six (of greater than 12mm calibre) guns per plane (for a total of 36 guns). Even ignoring the difference in calibre, the P40s ought to have shot down three Jus for every plane they lost.
If bomber gunners had been that effective in the war, the luftwaffe would have sent over unescorted bombers in the BoB and won.
I really do hope this issue has been addressed in SoW.
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