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Old 06-08-2009, 10:02 AM
K_Freddie K_Freddie is offline
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Join Date: Feb 2008
Posts: 563
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You shouldn't complain ... We get around 300mS on average, with our fastest networks, but Ja, it's a big disadvantage as one has to fly about 300ms ahead of your time. Man!! that sounds far fetched

We're getting this new Seacom cable in July'ish so maybe we might be up to speed.

Generally 100mS is the limit of decent play. Ping rate really only effects how you perceive the other players.

The way online works is that, whatever you do, takes ((your ping-time + theirs)/2) to get to the other players, and visa-versa. So if you shoot at a plane (who's player is 200ms ping away) and your bullets take 100ms to hit him.

If that player, on his side started to evade exactly at the same time you pulled the trigger - you will not see the evasion until 200ms later, but it will be too late for him because your shells hit him 100ms before he evaded.

The shell hits are recorded on your PC (You did hit him) and then sent to his pc, and he's get's upset as according to him, he was well out your way, and his plane just fell apart, while seeing your shells pass harmlessly behind him'.

This is one way how IL2, reduces the amount of net traffic. A server generally does not control the physcial game factors (your PC does this), and acts as a router for all players. Well this is what I've worked out over the years


Last edited by K_Freddie; 06-08-2009 at 10:21 AM.
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