So here we go again, hope you still bare with me on this

. In the end Im going for Impossible Warrior with no unit losses (with all the horror that will cause).
Having recently finished "Paladin hard - No unit losses" I had planned to take it to Impossible with paladin, but decided on trying mage as Ive never played mage before.
I decided not to scout the map prior to doing this, so I would take the map as the game decided it would be. While I do not think it is cheating to scout the map, I know it would take away part of the challenge for me. Hopefully the dice will be kind to me down the road.
Here goes:
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I started out by scouting just to lay my initial strategy based on what units were available. In short, 60ish Inqs, no griffins and no royal snakes.
I went for Horsemen as tanks with Archers, archmages, priests and inqs as support. Archers went for Alchemists and soon priests will yield for Royal thorns of which I found 2 (yay).
At level 4 I had a really hard time however as I dident have the unit power to kill anything without taking huge losses. I solved this by taking on the turtle with Horsemen as tank and mage shield on him all the time. Then I would just use my own healing to keep him topped on hp. I went to freedom island shortly after and picked up everything there was. This gave me enough leadership to clean out most of darian. Excpet the usual "to hard" stuff.
I had some luck with my artifacts. And so far I got Ancient Amulet and Prismatic Helmet worth mentioning.
As for spells I havent had that much luck. Having resurrection would help me so much, but I havent found it anywhere so far. I have scouted a Ice Snake however on Freedom Island and that should help me alot. I also went straight for higher magic and put 1 point in everything on the path there. Just put my 2nd point in Chaos so I have some decent Fireball burst, but some fights require a dual slow to boot.
Going well thus far.