Check out Olegs interview for the new IL-2 SOW for pc look at this interesting piece he says though. Lets hope that BOP won't be dummed down to much.
Doug: "Will we ever see a time again when flight sims have the prominence they did in the mid-1990s?"
Oleg: "I doubt it. Flight simulators today are very complex due to the ever increasing quality and fidelity in regards to physics, graphics, and most other features. Back in the 1990s things were much simpler. These days creating an IL-2 level AAA simulator costs an enormous amount of money, and few can afford it due to the shrinking PC market.That’s a moot point however, since true flight simulators can only be made on the PC and not on consoles. I think there’s room for no more than three or four major flight sim developers on the market right now, and probably in the non-competing segments of it (WWI, WWII, modern, and perhaps helicopter sims as a separate segment). This is due to the fact that the increased complexity leads to very narrow specialization. A single developer can hardly pull off sims spanning the entire history of aviation, or try to make a fully arcade game / UFO simulator."
Another interesting point of the article.
Other Flight Sim Questions
Doug: Do either of you care to comment about the new console title, Birds of Prey?
IIya: Oleg has very limited contact with BoP developers, but I have more of a working relationship with the guys at Gaijin Entertainment. They are an incredibly dedicated team and I know they’re very excited about bringing IL-2 to new platforms. They have a very difficult task at hand, as IL-2s complexity is not ideally suited for consoles. I’m confident they’ll do a heck of a job however, and I personally plan to get the game the day it comes out. I really hope it’ll be very successful in introducing a whole new demographic to flight simulation.
http://www.simhq.com/_air11/air_341a.html