It rather looks like the water-rendering was changed, KG26_Alpha.
In the first screenshot you have dark water with foam like Water=4, in the lower it's the basic water without different wave-layers and no white foam on the waves.
Maybe just the different shots, though.
Do you have AA enabled? It increases quality of distant textures dramatically on higher levels. And disable forcing mipmaps.
Last edited by Feuerfalke; 05-26-2009 at 10:30 AM.
|