I somehow have this feeling that this new sim won't be a massive resource hog. Much like what JG27CaptStubing said it will probably scale pretty well, probably similar to ROF where going from a dual to quad core will increase frames even with a slower quad. Oleg has said and many have since quoted saying that SOW will allow for mulitcore CPU's but a rig that plays IL2 fairly well should play SOW at low settings. I have a FX-60, 2 gigs ram and a x1950xtx all stock and can play it smooth as butter with AA/AF on. That being the case a good C2Q say a 9550/9650 should with a good GPU should play the new sim with most of the settings on high, willing to bet with an i7 you're good. IL2 was well coded and I have no reason to think SOW won't be either, unless of course Oleg pulls a MS and screws the coding then all bets are off.
What I did recently was experience how much resolution can help smooth things out. I just upgraded from a 17" 1280x1024 monitor to a 19" 1680x1050 thus dumping most of the load to my GPU and now some of the addon maps that would cause stuttering is smooth even with AA on.
Flyingbullseye
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