1-the GMA 3100 supports SOFTWARE Vertex shader 2.0, but NO hardware VS.
2-I read somewhere that T&L could be considered as Shader model 0.5 (can you confirm this?). If the GMA 3100 supports sotfware or semi-software SM 2.0, then it supports hum... semi-SW* T&L, and thus SuperR shouldn't need 3D Analyse.
*WTF were intel enginners thinking about??
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