Quote:
Originally Posted by Razorflame
they can i just tested this
a warrior and paladin have higher leadership at start and thus have more units in their stacks which easily compensates the mana cost
a mage needs like 35/40 mana(WITHOUT concentration) and maybe 1-2 scrolls of last hero but that shouldn't be too hard to find..
however a warrior can do this with 30/35 mana with 1 scroll
keep in mind that a warrior got way more units
and thus would do more damage to a turtle
with my mage i did like 200 damage a turn(rougly based)
around 40~80 from archimage
20~50 inqi
20~50 bowman
50~96 from thorn hunter
but all units were below 10 except for thorn and bowman i think
bowman 14
thorn hunters 102
(i picked up all leaderships flags before going into the turtle island :>
|
The pala and the warrior may do more damage, but the general idea is that you need to drop down the turtle from 4000 HP to 0 without losses. Besides, on lower levels, the leadership difference for a mage vs. warrior isn't that decisive, since it's from 40 to 120 (levels 2-6). And keeping in mind that a horseman takes like 50-65 damage from a regular hit with a shield from the archmage, you need last hero every 2-3 turns (provided you have lvl 3 last hero), and any other unit should have quite a bunch of HP to survive a hit without you needing to recast last hero every turn. If you can drop 4000 HP in 12 turns (that's 20 mana or 15+scroll), it's doable.
On impossible the warrior has 10 mana at start, the paladin has 15 and the mage 20. So you need 25 mana for a warrior till you get to the turtle and 20 for the paladin. That's not easy to do without an artifact or selecting mana upgrades. You may get lucky with enough +4 mana objects in the starting areas, but that's doubtful
Also if you're playing on impossible, the more leadership you have, the better, so you may want to start picking up the leadership upgrades from lvl 2. That would leave few picks for mana upgrades, provided you get them.