Quote:
Originally Posted by Feuerfalke
Infact there will be more posts doing so, true or not, than people actually admitting they wasted hundreds of bucks by falling for marketing tricks.
But looking at DCS:Black Shark and Rise of Flight, performance increase on multiple CPU/GPU systems is remarkable. I see no reason why SoW should stand behind. Don't forget that IL2 was released when multicore-processors were still under development!
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I say, old chap, you won't find anyone running Black Shark in multi-GPU mode who will say it's worthwhile. Most seem to disable SLi mode, but then what's the point? Now some claim success in running it on multicore CPUs with affinity software tweaks yields benefits, but that's just CPUs. No-go on multi-GPUs. Here's a link to 4 pages of search results for "SLi or Crossfire" from over at DCS:Black Shark:
http://forums.eagle.ru/search.php?se...=1413712&pp=25
Many calls of "No joy" with multi-GPU usage. I think you'll find the same for LOMAC and IL2.
Flyby out