View Single Post
  #13  
Old 05-07-2009, 09:03 AM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Well, on impossible things change. At some point, all you'll be facing is strong and very strong opponents even if you play properly and kill everything. I rerolled my impossible paladin yesterday... That day I lost to get to the islands... I didn't like that

As for the fast play, this is what I did. I know it's far from perfect, but it does serve me well every time and with every char

In order to do things quickly, you need to start off the right foot. A good way to do that is to complete some easy quests. The main story quests are a must (and are very easy and do not involve fighting) till you get to the quest for Lyaro island. This will give you the chest of rage and since you have enough money, you can get Glot to help you right away as long as there are snakes or spiders to purchase from Hall's menagerie. This will give you a good leadership up and going, as long as you pick the upgrades from the get-go (well, with a mage you may want to stack up on stats, but that's another matter for the paladin). So I like to traverse all starting maps and steal as much stuff as I can before I actually get to the fighting. It really depends on how the game is set up for you... But sometimes you may get quite lucky

The next thing is that you don't really need to spend money on troops in the beginning. There are some friendly troops scattered across the maps, and while raiding the graves, you will take off with some skelies - as long as you have free spots in your army. There are also vampire coffins, unguarded griffin eggs... This leaves you with more than enough money to buy various artifacts. And besides, trade is only 6 mind runes to fully master it and get even more money out of the spare scrolls and other stuff you don't need... It's so cheap

After I'm happy with the leadership value and the initial army setup, I usually stash a unit in the castle and go kite the defenders of the camp with the Horsemen in Greenwort and take as many as I can. They are the best starting tankers and pretty much remain like that throughout the game. With those, you can open up Zerock easily.

After that, you can easily kill everything. It's combat after combat, utilizing both spirits of rage and having them level up as well.

Oh... and don't forget that it's much harder to level up on impossible. Here's the experience table: http://www.gamebanshee.com/kingsboun...iencetable.php

Last edited by DGDobrev; 05-07-2009 at 09:32 AM.
Reply With Quote