Hi oleg,
1) with the dynamic campaign engine will there be constant non-combat "background" AI activity in england that includes for ex:
- transport aircraft taking of from some airfields and heading to other airfields to deliver cargo, aircraft spare parts, munitions, fuel (whatever was historically accurate).
- groups of unarmed fighter aircraft being flown by non-combat pilots from the factories (located in the rear) to the various airfields. once landed they become "available" for selection at that airfield for ex. this is historically correct activity, and special groups of pilots constantly flew these new replacement aircraft to various squadron airfields
- small passenger aircraft flying in new pilots, recovered pilots who have parachuted during combat, or even VIP's flying in their own aircraft or as passengers (as was historically the case)
- some squadrons would get relocated from airfield A to B, so that mission might simply be relocating the aircraft to another airfield, rather then fighting (but you could encounter anything possible in flight of course)
- supply truck convoys (and trains) bringing in fuel, munitions etc
in some scenarios that type of activity was very important (stalingrad for german resupply, gibraltar for the British etc), but even when you read historical accounts of BoB and ww2, most larger airfields had a constant buzz of activity of aircraft flying in and out, and not all of those were pure combat missions, having some of that same activity would bring the sim "alive" instead of flying in dead space.
even as a friendly pilot flying over england, you would need to clearly identify the aircraft you have spotted, rather then just shoot at anything that doesnt look like a spitfire or hurricane. similarly on the ground some trains and trucks could be civilian, others might be military transports (points deducted for shooting civilians, points gained for destroying military transport). again we as pilots would need to IDENTIFY what we see before we shoot at it. some il2 pilots would also enjoy flying those supply missions, where for ex you have to fly cargo from A to B, and might have to be on the constant lookout for enemy fighters (or friendly fighters who mistake you for an enemy)
2) if a small amount of AI activity and missions is included like that in BoB, will that part of the game engine be open to 3e party developers so we can make this more complex in detail ?
3) will we be able to stop fuel and munitions (and spare parts for repairs) being available for aircraft at an enemy airfield by bombing/destroying their fuel dumps and hangers at that airfield ? so that if those are destroyed, it would take X amount of time again before aircraft that landed there can be refueled again ?
- this has the benefit of being able to "shut down" an enemy airfield, and force them to use another airfield. in the historical BoB that is exactly what the germans initially did, but then they made the error of attacking london and big residential cities instead, allowing the airfields to recover and be repaired. this is a tactic we should be able to use in a simulator as well i hope.
Last edited by zapatista; 05-10-2009 at 04:38 AM.
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