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Originally Posted by JuggernautOfWar
I think you pretty much hit the nail on the head. +2 for CoH though for sound and graphics, but that's about it.
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That's why I'm playing MoW.
I was so sick of playing CoH, I had 3 MG's, two Rifle squads and setup a defense.
What happens? Germans charge with 2-3 squads and manage to take out two of my squads...what the ****? I had 2 .30 Cals firing them directly in the open, they weren't even in COVER! It just pissed me off to NO END how ineffective infantry were, you know? Basically, use infantry to stall the enemy, but then hurry up for Tanks.
Also I was once playing, build up 11 Shermans. YES, 11 of them. I told them to go out and fight 3 ENEMY TANKS. The Germans destroyed all of my Tanks...I managed to get them, but 11 VS 3? THEY WEREN'T EVEN TIGERS!
When I first played MoW it pissed me off because it's interface is annoying and it had some clunky controls. Now that I'm used to them though, it's SO MUCH FUN. Seriously, REAL military tactics WORK in MoW, unlike CoH.
MoW is superior in almost every way(Voice acting, graphics and optimization are CoH's strong points), MoW has better sound effects, ambiance, and gameplay.
Honestly, I always hoped for a good RTS like this and never thought it'd be by some no-name indie developer.
Srsly guys, good job.