for those that can still focus on RoF related issues
ww-1 was a very particular war on the western front, other then the initial fast invasion of the germans through belgium into france when it was a fast moving front, this all gound to a halt after a final french counter offensive when the germans had almost reached paris. after that it mostly became trench warfare, with massive artillery battles and waves of assaulting infantry.
at the start of ww-1 aircraft could barely fly, and only served as airborne reconnaissance to look for ground troop movements and do some spotting for artillery. only gradually did aircraft start dropping a few bombs (mostly raiding factories behind enemy lines), and sporadic aerial engagements started. from the mid to end war aerial engagement became frequent but mostly involved 4 or 6 aircraft from one side engaging others they encountered, there almost never were engagements with large number of aircraft like in ww2
so for RoF:
- is trench warfare modeled: nope
- are large artillery battles modeled: nope
- is artillery spotting role from aircraft modeled: nope
- will aircraft not have radio communications so it creates a realistic low tech flying environment: nope, voice comms will be used which COMPLETELY changes the environment
- is the ground modeled in great detail, since most flying was done at lower altitudes this seems important: nope, very low detail in scenery but lots of cpu cycle eating poorly designed trees
- will aircraft encounters be modeling small groups of aircraft fighting it out in chance encounters ?: nope, you'll have a few 100 all buzzing together like mad little flies pretending to be the red baron. fuel loads were extremely limited in ww2, so it is not as if you can go on longer missions aiming at more distant targets either. it will be swarming large furrballs like on some of the arcade servers we know.
add to that you only get 2 aircraft with the game, and every month have to buy another one to keep up to date, and the fact you cant actually play it offline whenever it suits YOU the buyer....
so unless it actually turns out to be some ultra realistic and interesting new game that has been well designed and creates a greatly immerse environment and scenario (and somebody fixes the offline mode), no thanks