Quote:
Originally Posted by s2now
wow great advice thanx, wish i saw this earlier
now i killed a lot of the weak stuff
im about to attack the bogachio castle, looks pretty tough, does anyone have any tips on how to win that fight with as little casualties as possible?
also, about the time back ability on the reaper, i heard a lot of good things about it, can someone tell me how to use it properly to gain advantage?
also which skills on the spirits of rage did you guys find most helpful?
thanks
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It's okay about slaying the weaklings just try to limit your slaughter
The castle can be tricky, depends on what spawns (it's usually a large bunch of thorns or two stack of skellie archers) but there is always two stacks of Royal snakes and a large stack of normal snakes. Also depends on what you've managed to pick up and your class.
Generally it helps if you have royal snakes yourself (not the end of the world), you can substitute swordsmen if you don't, also a good stack of archers helps.
If you're a mage and manage to get initiaitve (the above mentioned Royal snakes or some other fast unit) you know what to do super fireball (or double if you're being eating all your runes), they're nicely packed together.
If you're a warrior, it helps if you left a mob around the castle around to get your rage up (or quaff a potion of rage) and hammer them with an evil shoal or smashing sword or rockfall whatever works best. Get one or two tanks up front to deal with the snakes, (if you have trap might want to slow those snakes down, the map often has obstacles that you can use as choke points). A lot depends on your setup but it definitely doable (on normal!!!)
Like Elwin said on normal most of the spirits are very useful but later game (and hard plus) the non damage ones and the crowd control become more important. I personally like the ice ball, it has two uses, one as crowd control - drop it right next to archers, ai hates that and will almost always shoot if first before your meaty units
Second use is the wrecking ball mode, wait for an large stack of archers or mage to go, or wait one of your fast units (like snakes or dragons), when it comes to the end of the turn, summon the ball at the other side of the map in a straight line (as many hexes apart as possible) and fire away, the ball has a charge effect and can do thousands of damage at a good distance, great for taking out turrets.
I'm not a fan of time back, never used it

but soul draining does a percent of enemy's health as damage, very useful end game when the ai send thousands of fire dragonflies your way...