View Single Post
  #4  
Old 04-27-2009, 03:36 PM
Vilk Vilk is offline
Approved Member
 
Join Date: Apr 2009
Posts: 376
Default

So the question is how is working the morale for the following items and are those formula right for those I give the formula?

Also I'm not sure that this item with morale list is complete so feel free to complete it if you want.

EDIT: Edited to use the information given by Nike-it.

Mantle of Wizardry/Cape of Wizardry/Cloak of Wizardry:
Increasing by 6 for 6 magic crystals
Decreasing by CkassK*IntK after every fight where
ClassK=1 (mage), 2 (paladin), 3 (warrior)
IntK = 3 (intellect<10), 2 (intellect<20), 1 (intellect>=20)

Steam Armor:
Never increases morale
Decreasing by 5 after every fight
Out of context quote: The effect of this item apply only to small fighters ie all humanoid fighters but not those like giant. To list it: all humans; elves besides werewolf-elf and ents; Undead besides Vampire-bat and Bone Dragon; Orcs besides Ogre; Dwarves besides Giant; Demons besides Demon; and Barbarian, Berserk, Pirat, Sea Dog.

Jackboots:
Increasing never
Decreasing -5 after each fight

Snake Ring:
Increasing by 2 if there was snakes in hero army
Decreasing by 5 if there was snakes in enemy army
When morale reaches 100 ring turns to "Ring of snake king"

Ring of the Snake King:
Increasing by 2 if there was snakes in hero army
Decreasing by 10 if there was snakes in enemy army

Crown of Blackthorn:
Increasing by 2 after every fight
Decreasing by 20 if there was plants in enemy army
Plants are thorns and ents.

Elven Crown:
Increasing by 1 after every fight
Decreasing by 8 if there was elves in enemy army
Decreasing by 4 if there was undead in hero army.

The Face of Pandemonic:
Increasing +1 after each fight, when gets 100 turns into The Mask of Pandemonic
Decreasing never

The Mask of Pandemonic:
Increasing +1 after each fight, when gets 100 turns into The Face of Pandemonic
Decreasing never

Sign of the Diplomat:
Increasing never
Decreasing after using special feature.

Silver Horn:
Increasing by 5 if there was dwarves in enemy army
Decreasing by 10 if there was elves in enemy army

Paladin Shield:
Increasing 1 after each fight, +1 enemy had demons in the army, +2 enemy had undeads in the army
Decreasing -5 demos in the hero's army, -8 undeads in the hero's army
Reply With Quote

Archmage staff:
Increasing never
Decreasing -2 enemy had archmages in the army

Dragon Slayer's Sword:
Increasing by 10 if there was dragons in enemy army
Decreasing by 5 after every fight

Equilibrium Sword:
Increasing by 5 if there was undead or demons in enemy army
Decreasing by 5 if there was humans or elves in enemy army
Humans are only units with type human, not pirates, not barbarians

Great Druid's Staff:
Increasing never
Decreasing -1 after each fight, -3 enemy had animals in the army
Animals are spiders but not undead spiders, snakes, bears, wolves but not werewolves, griffins, licornes white and black, devilfish, dragonfly, hyena, kraken, turtle, not ancien phenix, not dragons, not sheeps, not beholders, not cerberus, not bats

King's Hammer:
Increasing +5 only dwarves in the hero's army, +1 hero had dwarves and other races
Decreasing -4 no dwarws in the hero's army, -10 enemy had dwarves in the army

Ogre's Club:
Never increases morale
Decreasing by 2 after every fight

Treatise of tactics:
Never increases morale
Decreasing by 3 if you have less than 5 might runes

Last edited by Vilk; 04-28-2009 at 01:34 PM.
Reply With Quote