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Old 04-23-2009, 02:22 PM
Gniarf Gniarf is offline
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Join Date: Mar 2009
Posts: 177
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Quote:
Originally Posted by ZippyDSMlee View Post
You can mod Necrovision?
1-You can read the thread titles in the mod section?
2-Yes
Quote:
Originally Posted by ZippyDSMlee View Post
What do you need I like toying with weapons no matter the game.
1-To use the "search" feature looking for terms like "tool" or "utility"
2-Painfull by Xentax, notepad, and a brain.

Quote:
Originally Posted by ZippyDSMlee View Post
Trying to learn Uscript, bit by bit I make something worth while .
Uscript won't get you anywhere with Necrovision. Uscript is for unreal engine based games. Necrovision is based on the painkiller engine. Learn LUA.

Now some comments on another of your posts:
Quote:
Originally Posted by ZippyDSMlee View Post
Now on to Necrovision

What this game lacks is continuity checks and quality control
When speaking about the NVN game code, you can drop the "control". I hope you already know how to code, because people from the farm51 are NOT people you should learn coding from.
Quote:
Originally Posted by ZippyDSMlee View Post
the phantom can be damaged by bullets but not anything else…. Quite annoying… I soooo wanted to shove a couple bayonets up its arse…
Oh?! that's strange, but you can probably mod that.
Quote:
Originally Posted by ZippyDSMlee View Post
More nitpicking but on easier to fix things Pistol aim is a joke, I hate iron sights as is but it’s horrible maybe because its meant to be a short range weapon.
1-If you don't like ironsight, you don't have to use it.
2-Ironsight only works when you wield ONLY ONE pistol. Who doesn't dual wield them?
Quote:
Originally Posted by ZippyDSMlee View Post
From some research I did of the Luger and colt .45 the luger is more accurate and powerful than a colt .45 but for the sake of gameplay we need a better difference the colt could be 50% more powerful but 30% less accurate and the Lugar could be more accurate but I like a solid perceivable difference in like weapons..
To be realistic it would be something like luger=150% more powerful, bigger clip, more accurate...And that's the first weapon you find...So gameplay wise that would make the colt useless.
Quote:
Originally Posted by ZippyDSMlee View Post
that and the pistol is just much to weak…. It’s a frigging BB gun….
Agreed...but we need one or two of those in every game.
Quote:
Originally Posted by ZippyDSMlee View Post
Though one of the pistols needs to be a more powerful…
Mod it then.
Quote:
Originally Posted by ZippyDSMlee View Post
Or another thought reduce all weapons by 30% damage wise and then stack it 10% for each vampieric artifact you find.
Knowing that we can have up to 27 artefacts, that would make +240%dmg (I can already hear the complains from the WAF - World Afterlife Fund)

Quote:
Originally Posted by ZippyDSMlee View Post
I am playing the game on hard mode and it’s too easy, I’d like a much slower heal rate maybe by a quarter of current speed or just have a toggle slider *rant rant rant*
Mod it then. *paste paste paste*
Quote:
Originally Posted by ZippyDSMlee View Post
Bayonet/grenades really need less mass for collision its always sticking/bouncing off of a wall just by the character or where I am aiming it at. Also the character itself can get to close to a wall nullifying melee and kicks.
Bouncing off? I've never seen a bayonet/shovel bounce off (or I don't remember). You see NVN is geared toward fun, and it's more fun to see a zombie fly 3 meter and get nailed on the wall than just see a bayonet sticket in their shoulder.
Quote:
Originally Posted by ZippyDSMlee View Post
Also it would be nice if you had a secret counter on the objectives list
Mod...
Quote:
Originally Posted by ZippyDSMlee View Post
All in all Necrovision has good level design fun weapons and abilities and a AI built on keeping the player active wish there was a bit more stealth in the game
Duhhh...if you're looking for stealth, you didn't buy the right game
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