6.8 Lizards
Note ; Names will be surely different
Gobot lvl 1
Talents:The division - they begin to crawl under the earth and are multiplied,increasing its number doubly. coming outside in random location.Skill works , if the number of troop is half of ammount from start of battle
Abilities :
Dig - ignoring obstacles while moving . Attacks and go back ( like imp)
mind immunity, no melee penatly, eyeless no melle penalty and no archer? seems like mistake guess it also got archer
Adult Gobot lvl 2
Talents - none
Abilities - Dig,poisonous,eyeless,mind immunity,no melee penalty ( same lacking archer)
Gorgul lvl 3
Talents:running,Bloody - damage all enemies and allies standing next to caster. Skill is active, if the number of troop is half of the ammount from the bigginig of the battle.
Abilities:
Spear - piercing attack ( like black and red dragon) does not affect allies
The durable scale - halves the damage from ranged non magic attacks
The flock - for every 30 units in stack , =1 atack and defence ( like peasants), bonus cant be higher then base stats of unit
Thirst for blood - 50% chance for getting additional turn after killing enemy stack
Gorguana lvl 3
Talents:
Blood presurre -marks the enemy which cause that unit recieves double damage for 2 turns
Magic blood - drinks vitalities of enemy, inflicting 9-9 magic damage ( not counting atack and defence of units) .If target was living creture it resurects gorguana equal to 100% of substituted damage Skill is active, if the number of troop is half the original
A whisper To [ktakhu] - returns order to the union force Of [gorgulov], whereas which that hour accomplish circular impact,striking both friends and enemies, who stand next, and inflicting 5-8 damage .On all struck by impact enemies is superimposed the effect hemorrhage to 1 turn.
Abilities :
The magic projectile - attacks remotely, letting out magic projectile. ( dont understand it),
Durable scale,flock,thirst for blood ( same as Gorgul)
[Khayterrant] lvl 4 - pterodactil or smg like that
Talent :
Lay egg - lays the egg, in next turn will hatch 50% of original troop,can be used, if enemy is located next to the troop.
Characteristics of the egg:
Health = 30% of the summary health of the stack Of [khayterrantov]; Initiative = 1; Protection = 3.
Abilities :Flying,magic ressistance,The sharp beak - assuredly inflicts critical damage , if at the moment of attack is located in flight and it flew not less than 3- X of cells.
Cocha ( worm) lvl 4
Highly noticable is very high damage (27-33) and also high hp (190)
Talents:
Bear - something like thorns warior/hunter one but summons gobots
Feeding bites - the selected adjacent troop (ally or enemy ), inflicting 50-50 damage . The pulled out piece eats, restoring a quantity of force
in the size = loss/[Zdorove]_[Choshi] (i.e., the size of the troop Of [chosh] it increases by 1 for every 190 points of damage ). Does not restore force it if attacks Golems or mechanical creatures. Skill is active, if the number of troop is half of original.
Initiation - converts all simple Gobots into adult gobots , which were located on the battlefield at the moment of the beginning of battle, after battle will become back to gobots
Abilities:
Cannot be moved,mind immunity
Bronto lvl 4
Talents:
Ram - run in the selected direction, until it stumbles on the obstacle.
On takeoff are inflicted 15-18 damage +20% for each passed cell (for 1 cell +20% loss, for 2 cells +40% loss and so on).
Bury - is buried in the earth, losing the possibility to be moved and retaliation . In this case it possesses high protection and can attack remotely
“changes into burried bronto"
Abilities:
Durable scale,mind immunity,
[Trekhrogiy] usual attack it attacks the immediately three purposes before itself,
The shafts - if bronto, recieves damage , cannot counterattack, then to enemy are inflicted 5-10 damage from the sharp shaft for each bronto in the force
T-rex lvl 5
Talents:
Primitive - all troops of enemy less in the leadership without mind immunity recieves 10-40 damages (attack of lizard and defence of enemy doesnt count ) and they lose half of action points (rounding upward).
Gorge corpse - lizard eats any creature corpse completly restoring it healths and action points
Abilities:
Durable scale,
Tirana - nearby enemies lose 30% of their base defence
The giant lizard - all lizards in the army obtain +1 morals (with exception of [T-rex] themselves).
Terrible marine devil - with the attack, with probability 30%, attempts to frighten the enemy of 1-3 levels for 2 turns .The frightened enemy does not retaliate, doesnt work on undeads and mind immune units
[Pozhiratel] - killing troop eats its corpses, completely restoring its health.Not working on undead mechanics and plants
Last edited by Elwin; 04-16-2009 at 07:06 PM.
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