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Old 04-13-2009, 04:14 PM
Stepsongrapes Stepsongrapes is offline
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Join Date: Oct 2008
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Quote:
Originally Posted by RinoaHeartily View Post
I don't like the system of forcing players to complete missions in the quickest possible time to earn gold. Yes we can do without gold, but the rewards for not will greatly affect your future missions.

Basically this game dictates what the player should do and makes the gameplay extremely frustrating.. i have played till misson 4 but i have actually played the missions at least 12 times, no thanks to reloading to achieve the GOLD status.

What i hope to see in the next instalment... let the players decide how the game should be. DO away with the GOLD/SILVER/BRONZE statuses... reward for kills with golds. And right at the end of the missions let the players shop for artifacts, stats, units etc etc... with golds. In this system, the players can then decide how the game should be. Cover more hexes or take the quickest path to victory.
At first, I had the same feeling as you. After playing a while, I'm not sure I agree.

I tried a couple of the earlier missions going for a less speedy, but more thorough path. The rewards come out pretty close if your efficient in a thorough sweep and get silver.

Yes, you get less of a the "fixed" end mission rewards. However, you collect more gold and items in-mission and your units get more experience. I think the result comes out to be close, if not equal.

Personally, I think I minor change as simple as calling the end rewards "speed bonuses" would help. There is a lot of personal choice as to be speedy or thorough, it's just demoralizing to get assigned a silver or a bronze rating.
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