Thread: 7.62 mm
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  #103  
Old 04-13-2009, 02:20 AM
Flyboy_Will Flyboy_Will is offline
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Quote:
Originally Posted by Barrabas View Post
However, it does take some time to get used to and handle properly. You have obviously not reached that yet.
This kind of a condescending attitude is what leads to games like these never finding an audience. I've seen quite a few where both the devs and a handful of dedicated fans share the same "heh you're just not good enough for our awesome game" attitude, which a few months later would inevitably change to "why are all there tumbleweeds here instead of fans and why did our game sell four and a half copies".

The underlying core of the tactical element in this game is good. You may even be right about it being the best concept in a tactical game. However what's built around it is nowhere near best. As a matter of fact, the devs seemed to work overtime to pad the tactical core with as much filler as possible. One thing they completely lost track of while building a thousand types of ammunition boxes is how to make this game fun. Or how to design a coherent functional user interface. For a tactical combat game there's precious little tactical combat, and ten times as much walking around empty towns and struggling with the horrible camera while looking for the next quest, which most likely will be a boring fetch quest with no combat involved.

And once you do get into the tactical combat, the difficulty is masochistic bordering on insane. The only way to ever go through a battle is to save literally every 2 seconds of game time, and reload every other time.

You can't be good at that kind of thing. You can just have the mindset for it. Mindset that perhaps shares something with the Asperger's syndrome. You have to be willing to suffer through hours of mindless non-combat gameplay, and once you get to the good part, have the inhuman patience to micro-manage everything and obsessively save and reload time and again ad infinitum. In short, the game pigeonholes itself into such a tiny niche that makes it impossible for 99.9% of people out there to enjoy it. It's not that we're not good enough. We are. We just don't see the point.
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