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Originally Posted by Openingknight
My might and mind trees are fully developed for all combat relevant attributes.
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Does that include Onslaught3 and Dark Commander3 ? If not, your might tree is NOT developed for all combat relevant attributes.
Does that include Tolerance2 ? If not, as a paladin with s sh*itload of mind runes to spare that makes your choice of troops very felexible which you need as a paladin.
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Originally Posted by Openingknight
As a Paladin, ofensive spells aren't that great and spell use is mainly countering spells cast on my troops.
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Nobody was talking about Chaos i.e. the real "offensive" spells. You're right about chaos3 being not that great. Not even "not that great" but totally senseless except sacrifice (where leveling up only saves time/turns). But once again, nobody was talking nukes, but CC and manipulative status spells. Shackles3 for example as I said is vital and inevitable.
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Originally Posted by Openingknight
I like to play the game with just one type creature, i.e all elves or humans or orcs etc. but I am now in the position where I stand absolutely no chance of defeating Haas.
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The game is not meant to be like this. In some cases "pure" setups do work fine, but not everywhere. Undead only fe works perfectly well against almost any kind of enemy troops except other undeads, especially with bone dragons. All Elves army with the right choice of items also works fine but definetely not the best way to go against fire based (fe demonic) enemy hordes.
I mean, it's fine to go with what you like the most but deciding WHAT you like the most shouldn't depend on race but on initiative/dmg/health/special abilities/speed. There is no reason to choose Horsemen at all, same counts for elves. There are in both cases at least 4 different units that perform better in their respective job. Any Dragons work better than horsemen. Skel Archs, Bowmen, even Thorns (provided a few items) and Hunters perform better than elves.
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Originally Posted by Openingknight
I think this is where the game is flawed. It is clearly possible to get to this stage of the game having completed all the quests and beaten all the wandering monsters and still have insufficient stats to finish! As for artifacts, I got a surprising number that raised intellect or mana, but very few to help with attack. I guess this is due to the randomness of the the game.
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As stated by Elwin and myself there are enough guaranteed items to achieve a decent amount of attack. And the number of random weapons with +3 atk +random effect is countless.
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Originally Posted by Openingknight
I hope the new game gives us the chance to battle some higher level groups so that it's possible to level up if need be. Re-spawning after a period of time would help with this, or some more complex quests that give more experience....let's be honest, the quests in this game are pretty basic and don't take much in the way of intellect to complete!
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I agree to some degree. There can be stages in the game where difficulty varies depending on leadership grabbing opportunities and the one or another "skirmish" fight in a distinct area (more tournaments or portaled areas) would help at certain stages to compensate. General respawn is not an issue. 90% of the players dedicated to this game would disagree on a general respawn.
As for the addon providing higher level enemy troops to boost XP reward I disagree. You have the possibility to proceed to a more difficult area any time by completing Mark's quests earlier than you're meant to. This gives you access to higher lands and you can go there although it's way above your level. Makes leveling up faster (but harder of course) since the Playerlvl/Monsterlvl multiplier changes to your advantage.