Plus in case the armor holds, they can't do anything. Pretty unlikely but at least it's a point :>
Knights are imho a very bad choice as a tanking unit. Their fire resistance doesn't change anything in the missing dmg output and the single-retal aspect. Fire-based attacks, such as imps' and catapults' fire ball or dragons' fire breaths are either a) better off shackled or b) not 'target'able.
As your own dmg mostly extinguishes many issues when facing uncomfortable enemy setups it's imho a bad choice to bring such a defensive-only unit along. Demons, Griffins or at least self-containing 'tanks' like (ancient)vamps are in both dps wise and survival wise a better choice. Or no real tank at all in a range-based setup (and barrage from the hero ie a mage). Even that is - correct execution presumed - a better way to handle enemy dmg bombs.
Along with the teleport cast/turn waste because of their low speed, as Zonc stated correctly, they're practically useless.
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