Quote:
Originally Posted by raknefne
You have done a lot of research! ...
Ball of lightning: I have made changes; Fully upgraded it costs 5 Rage more, -5% stack reduce, -5% Shock Chance. It will end up doing 15-50% Damage on stacks. The helm that support this future is removed..
Btw I have reduced rest for Mystic Egg to 1. Works fine, only use it sometimes.
Awake dragon: Changed to 12 Mana and Mana expend 40-25-10% - now it is 30-20-10%. Cost 10000 gold was 1600 in vanilla. Alternatively it could be a 'rare' spell, only rarely found.
Runemages: I think that spending runes to lower leadership for them is costly compared to saving runes for bonus talent. I think we need to adjust their stats instead. 1800 leadership and 10.000 gold. ?
New skills: it will take some testing to add new skills to monk in Sprudne. Instead I suggest, For paladin the skill could be where 'Hi mage/other mage skill is' and 'absolute rage' was but u need to develop all the way to it and u have the two from start. Same principle for other two heroes.
Alchemist bug (still): I notice crashes when using the Alchemist unit. Not fixed yet afterall. I implemented the vanilla Alchemist, and it works just fine, so I just use vanilla bloke.
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Yep, I like to investigate.
Ball of lightning: Fine. Let's see how it goes. It should be a bit less deadly now.
Awake dragon: I'd make it "rare", then. I've beaten vanilla on Impossible with the Warrior without using Awake Dragon until the endgame.
Runemages: You're probably right.
1800 leadership and 10.000 gold seem a good point to start from, then.
New skills:: Hmm. It's a long way until the last skill. I would suggest 1700 leadership cost for runemages, then.
Alchemist bug: I knew they were broken. Vanilla alchemists are not that bad, anyway, so no problem.