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Old 04-16-2019, 11:10 AM
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Sirlancelot Sirlancelot is offline
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Join Date: May 2011
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RuneMagues:

This unit is, despite our efforts, still severely underpowered. You don't have time enough in Trent to hoard runes all the way down from the beggining to the end, hence their power is very diminished.

I have made the following changes & tests locally in my game:

Leadership -> 1500. Perhaps a bit too much, but it seems the only way to make them any useful at the dps department. It's the leadership cost that pay the wizards for them when they develop their Archmage skill.

Leadership -> 1700. Seems more reasonable for paladins & warriors which have a higher leadership than wizards, probably the best general approach.

However... could it be possible to give the Archmage skill to all classes? That way you (the player), would be the one to choose if develop this unit properly or not, depending on your taste and playstyle.

Destruction talent reloading time:

2 (one les than vanilla, what we have now in current Trent version): The area damage compensates a bit for the poor damage. It can feel OP sometimes, though, because from time to time you can catch three or four units on its way, yet it's not that easy to move the runemage to the perfect position to do so, because this unit is not a dragon or the like (ie: it doesn't fly nor have a large speed)

3 (vanilla): You rely more on the 30% to apply the magical current effect associated to the mage, depending on your number of magic runes.

I rather to choose what to do, so prefer the current reloading time (2)

Last edited by Sirlancelot; 04-16-2019 at 02:29 PM.
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