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Old 04-07-2009, 07:45 PM
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Ryastar Ryastar is offline
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Well, for one, your stats on the snakes are wrong. The correct info is:
leadership 30
Dmg 3-6
hp 28

Seeing as that information is wrong, that puts all the other information you have into doubt. I'm not saying that this is your fault, but you really should have done the work to double check all the facts. It took me less than five minutes to check the stats on the snakes and about half of that was loading time - either of the game or of a save. The rest was simply in finding some of them, in this case in a battle.

Apart from the doubts about the accuracy of your information, your process itself has several serious flaws that detract from its usability as a guideline.

1) Your spectrum system that gives you such nice numbers from 0 to 10 for each stat is seriously flawed, so flawed that it is one of the biggest problems with the whole idea. Just considering attack, if 1 attack gives a rating of zero, and 56 a rating of ten, and seeing that you only use whole numbers, this means that each rating MUST have about 4-6 different attack values, since there are only 11 ratings to account for 56 different attack values. This means that two creatures with the same rating might have a difference of say 5 attack. 5 difference in attack is, in the perfect fight against a zero defence enemy, approx. 17% more damage. And with speed, you are using eleven ratings for only 9 different values, meaning that no unit ended up with a rating of 2 or 7, this skews your results since this gives an extra bias towards the top of the rating spectrum. All of this is a HUGE problem with your rating system that proceeds to affect every single number you have created since you rated EVERYTHING on that scale.

2) Your weight system is totally arbitrary, and you need to give more reason for the weights. The one that surprised me the most is the weight of zero that you gave to initiative, by no means an unimportant stat, since it determines who gets to deal damage first. Initiative is the biggest decider in a battle between two stacks of equal strength since the first one to deal damage will take less because there are fewer units left in the other stack. Your other weights are similarily fairly arbitrary, I do not agree, for example that attack and hp per leadership are of equal value or that speed is of so little value, considering speed is why peasants SUCK (their speed is actually 2, despite what your info may have said, and any non-ranged unit of speed less than or equal to 2 that doesn't have tons of hp (note that I don't say hp per leadership) is of suspect usefulness). Also, attack is not only 60% as important as damage per leadership, they are actually far closer in importance (see point 4 below).

3) This is a minor one, but you cannot compare ranged units and melee units with statistics, ranged units will tend to do less damage and be more fragile, but are attacked less and suffer no retaliation.

4) Any stat that is "per leadership" lies slightly since it is balanced by the increased survivability of the higher hitpoint units and the higher attack of the more damage units. Consider your black dragon vs 500 peasants analogy. If 500 damage is applied to each stack, you still have a stack of one black dragon, but you now only have 400 peasants. Also, that stack of one black dragon will do far more damage that the 500 peasants.

Note that all of this is not to say that your system is worthless, just that it has some major bugs that need to be worked out.
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