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Old 03-20-2019, 02:38 PM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
Plans for next update:
=================

The skill changes have same overall cost if whole skill tree is maxed:
- Higher Magic: 13-16-18 Magic Runes (was 12-14-16)
- Destruction: 7-7-8 Magic Runes (was 8-9-10). 3 Might Runes cheaper overall when maxed. Damage 20-40-60% (was 15-30-50). Makes Damage spells more interesting.
- Distortion Magic: 1 Might Runes more expensive at level 3.
- Concentration: Overall 2 Might Runes more expensive when maxed.
- Frenzy: 4-6-8 extra Attack after a kill (was 2-4-6). Last 2 levels each cost 1 Might Rune more (2 in all).
- Onslaught: Level 3 costs 2 Might Runes less (still gives +3 Initiative in the first round).

Dragon Pet:
- Dive: 10% cheaper at level 1 (was 20). 8-10% more Damage from level 2.
- Lava: 10% cheaper at level 1.
- Frenzy (the mass astral dmg): 10% cheaper at level 1.
- Ball? Do you use this? Very random what it hits...
- Perhaps the starting choice of pet also affects which dragon skills that becomes stronger. Choosing Ball could give +10% Damage on Dive, Lava, Frenzy.
- Perhaps a few new items with pet enhancements.

Plz comment

Btw in Sprudne (map2): Do u remember to checkout the lakes after certain quests? I think it is after the frog Gunhilda quest, they open up so you can walk in the lakes and look for chests (hidden or sea chests).
Yep, in fact I use Ball of lightning all the time. When conveniently developed, can inflict large amounts of damage. Very powerful and cheaper than most in mana terms.

I will pay attention to that. I don't remember checking the lakes again in my previous playthrough, so it's possible last time I missed some goodies.

Quote:
- Perhaps the starting choice of pet also affects which dragon skills that becomes stronger. Choosing Ball could give +10% Damage on Dive, Lava, Frenzy.
I'm not sure if this would be a wise decision. The margin to choose what abilities you develop is quite narrow already.
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