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Old 08-25-2018, 06:41 PM
Oh Chute! Oh Chute! is offline
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Join Date: May 2010
Location: Vancouver, Canada
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Quote:
Originally Posted by Avimimus View Post
What I'd like is the opposite - an option in realism which causes AI to have a certain chance to abort an attack and flee after using up 25% or 50% or 75% of ammo.

Or even to use the 'call for help' range check in the AI code to have a chance to RTB if separated from allied flights...

...because real pilots weren't suicidal maniacs (at least not all of them).
Generally, once engaged fighter to fighter, pilots fought it out until they 1/ took damage, 2/ were low on fuel, or 3/ depleted ammo stores.

The game manages the ammo pretty well as AI fighters break off with substantial ammo stores remaining. Even when attacking ground targets.
Where the game lets things down is in fuel management. The game doesn’t RTB AI low on fuel until it is far too late. Same goes with crippled aircraft. The call to RTB doesn’t come until the aircraft is falling out of the sky.
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