It likely breaks the packet recorder because certain variables aren't yet defined. So the game doesn't know what to do when that packet shows up on playback.
I'd imagine that if DT incorporated triggers, they'd work around that.
On an aside, where can I download JUST the 1.2 trigger mod for HSFX?
It's also likely a mission encoding issue that over the network, it's not expecting <army> syntaxes. So, yes, I agree that some work needs to be done.
I do NOT want NTRK functionality to break!
Quote:
Originally Posted by wheelsup_cavu
The current version of Triggers in HSFX can break the ntrk function since it uses the .mis file instead of the .properties file for the message.
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