Any news or update on possibly fixing the recon waypoint trigger in coop mode?
http://forum.1cpublishing.eu/showpos...61&postcount=3
On to the Patrol waypoints.
This feature was introduced for the 4.11m release. According to the readme, there is NO INDICATION that these features are AI only or SP only; so one MUST assume that they should work correctly for all modes of play (except DF unless you want to include MDS features in subsequent releases).
Quote:
Normal
For normal waypoints, you can choose some sort of Combat Air Patrol. This will establish circling movement in particular pattern (triangle, square,...). You can adjust orientation of the pattern (direction of first waypoint in the pattern), base size (size of the pattern in km) and altitude difference from waypoint to waypoint (climbing or descending pattern). There are some triggers telling AI when to exit the pattern and continue with subsequent waypoints: time, number of 'circles'.
In coop tests the HOST was #2 and a client was #1. When a flight from the OTHER ARMY flight hit their Patrol Waypoint, these waypoints appeared on the CLIENT machine (and the wrong Army!!). Or, perhaps only the LEAD position of the flight. This should be entirely undesireable.
I believe this is a bug.
So, just pointing out some things that I can't say for certain are bugs or not.