Thread: TD News
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  #14  
Old 09-01-2017, 06:58 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Allowing float planes to "chock in" would be the preferred solution, at the moment they can be "beached" on certain coastline tiles, but if taxied into an area of piers jetty's etc they will explode after floating around unanchored/tied into the scenery/objects.
Perhaps the better solution is to rework damaged/destroyed effects for all collisions based on relative speed of collision and (relative) mass of the objects involved.

Currently, it is possible to harmlessly "flip" V-1 rockets if you match speeds. Why couldn't something similar work for low speed collisions with other objects?

For example, if you taxi past a truck and clip it with your wingtip, your wingtip should break off or show damage based on the speed of collision and the combined mass of your aircraft and the truck.

Or, if you clip a telephone wire with your wing while strafing in your P-47, you get serious wing damage, not explode.

For seaplanes, however, battering by waves against even a relatively light object like a floating dock can eventually cause serious damage - especially to the floats. In such cases, the proper "destruction mode" would be for the plane to gradually sink into the water.
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