Thread: Bonfire mod
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Old 05-07-2017, 03:57 PM
raknefne raknefne is offline
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Join Date: May 2011
Posts: 570
Default Faq

If you find inbalances in the game (creatures, heroes, spells, items etc) or bugs, please let us know by making a post here in the forum, this way we can make a patch later.
Also if you have trouble, since it's a new game style, let us know.


FAQ:
-Which hero is best to start with the first time?
Some heroes have an easier start than others, for instance in the Yielder class, the Fire Monger is a good first timer hero. It is a mage with focus on fire spells, having Flaming Arrow from start plus you get a Flaming Arrow scroll after each fight. This is a great help early on but useless later (ofc you can trade the scrolls for a little gold). Choosing the Ice Mage can be more difficult early since it has more tactic spells which is useful later. All Rogue classes are fine, you can build on the Summoning Skill you have which works like an extra stack of creatures that automatically are summoned at the beginning of a fight.
And most important: Bonfire is harder than WoTn so choosing the Normal difficulty is... normal !

- What is the most important to start building/buying in town?
In most games it is building the castle for 3 Kill Proofs, you have 1 from the start so you need to kill 2 easy ones... When you build the castle you get a lot of experience, units of level 1-3 to hire, buying/selling scrolls and items and able to stock troops. Sometimes building a building or two in the landscape for 2 woodpiles each is doable to see which units you can hire, in case you want to have an alliance in the same race when you build the castle.
After castle building often building the inn up to max is a good choice, because you get 25 Leadership each time you do that, and you can buy troops/items/scrolls here. Dumlor is later a choice, or you could gamble, because each time you build you get free units and scrolls and a chance of free items. In some games if you have build the Arena by Arturok, buying a companion for 3 Kill proofs before building a castle is a choice, if you have a tough start.
After that the main focus is to collect 10.000 Gold to buy a map. BTW Dumlor has a good chance of giving a Teeth for free when building the level 4 building besides getting a level 5 (you can find Teeth at different locations in Dansken, not a guarantee to find all 5, but the chance is there).

- I need Woodpiles!!!
In some games Woodpiles are harder to find, that is random... a must is to build a Sawmill in the starting castle. You get 0-1 Woodpiles after each fight, but you have to return to castle to pick them up. You always get exactly 1 woodpile for fights in Bonbong Land, but only 0-1 on all other maps. So building a sawmill asap is rewarded. The building you build are made out of a random pool of around 30 different buildings, some with free units/items/scrolls, others with level 5 etc.

- I can't find Bandril the Mapmaker:
There is ALWAYS a mapmaker on each map, he is always on the surface, never in a dungeon. In the starting map he only appears after a quest in the dungeon "Mountain Realm" - a quest hut that looks like a mushroom.
Bandril will be at random locations each time you play. In the Bonbong Land for instance, he can be at 8 different random locations.

- Where is Randy the drunkard?
He is always on Bonbong Land, either in the starting town at different locations or at the island to the North West.

- I can't find a ship at Bonbong Land:
You can always talk to a guy at the docks and he will grant you a new ship.

- I can't get 10k Gold for the first map:
Sell Woodpiles to Martha and recipies, even sell an item! If you have the League of Assassin building you can sell Kill Proofs for Gold. Sell scrolls. Use cheap creatures from eggs etc. Forget about playing no-loss games, think out of the box! In some games surviving is more important... Another hint is choosing the Economist Skill (Middle Skill tree) if it shows, in the first level you can get 10k here and now for just 2 invested Spirit Runes along with 2% after battle (fully developed that skill gives 100k here and now total).

- Game is too hard on impossible:
Yes, sometimes because of randomness, but that is part of the fun. Impossible is more difficult than a normal WoTn so Easy-Normal-Hard are fine too! Often games will be easier from level 4 when you have the rage skill, Round Attack. After building a building you can also ask Broth the Builder next to Acrimaldo in the hero menu to craft an item for 1-2-3 Runes depending on the level og item and the number of buildings you have build. That can sometimes be a help, but it is a gambling.... and you use runes, still I often use his crafting skills, just can't help it... too curious to see what he offers.

- My rage skills doesn't develope.
You get Icewall as hero level 3, Round Attack at level 4, and at level 5 you will meet Christa where you can buy Christa's Gift. Remember to talk to her to make the rage skills start developing.

- Troops are getting stronger when I return later in game, why?
Since you can go anywhere in the Dansken World after the 1st map, we had to make the challenge according to hero level, else it would be a normal KB game where you did the maps in roughly the same order.
They grow around 100% faster on Impossible than on Easy Difficulty. They grow by adding X amount of troops when your hero level up, so higher level units are getting stronger compared to lower levels. In this way you are rewarded if you take difficult fights early instead of just taking level 1-2... But ofc you have to survive early...

- How does trooptalk work?
Now and then Acrimaldo offers a trooptalk to your level 1-3 units. Most of them can give a bonus like +2 Mana, +1 Attack once etc., it is all listed in the file Trooptalk.txt which you have in the downloaded zip file. Trooptalk also work on your Reserve (we have tried to make it work only for the fighting units, just don't know how yet). This mod hopefully makes lower units more interesting to use and trooptalk is one of the things that helps on that. Only the Undead LIzardmen and Ice Elves don't have trooptalk, but these races are so strong anyhow imo.

Last edited by raknefne; 05-19-2017 at 04:09 PM. Reason: updating
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