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Old 04-28-2017, 04:10 PM
raknefne raknefne is offline
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Join Date: May 2011
Location: Denmark (Aarhus)
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Quote:
Originally Posted by aristobal View Post
What about upgradeable items? they are to strong?
Are any items for necro lizard?
I think Ram-thor must be able to run from one conner map to another.
When I get 6 level I was proposed to select from 8 skills, list of which was to long (my resolution 1680 x 1050) and I can not see the last option when I could select other alterantive bonus (I always select them for att or def).
Upgradeable items: we will check, c other post too. Also: Set items are probably difficult to find in this mod since the game ends early; one set that might be possible is the +20 phys. res. bonus (you can craft armor+belt from artifactor if you are lucky to find recipie, buying artifactor from Skillix and Rune magic from Vlandin, then you need the shield to find...).

Ram-thor: It is noted, along with bronter run, and Xev's input to overpow creatures will be done. These changes can be done and they will work in your current game. BTW Spell/items/creature changes happens immediately in current game.

Too long skill choice list: I'm aware of that, have seen it a lot also in Hylfire. To change that would need a lot of modding and testing ... it's not our top priority even though it would be needed if it was an official game from 1C. Ideal would be 2-3 skill choices and a mix of all skill trees. It would give Terroin some long nights... I hope it will not be too inconvenient, perhaps it looks unproffessional... we have decided to focus on balancing and bugs that are crash like.

Last edited by raknefne; 04-28-2017 at 04:22 PM.
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