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  #13  
Old 02-04-2017, 07:13 PM
Tolwyn Tolwyn is offline
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Join Date: Apr 2010
Posts: 250
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For your mission, I think you want to use the Static Aircraft spawn, with taxi-to-takeoff icons (even if just one or two). Give me a second to post an example mission you can use.

You can use the static aircraft spawn points to place the aircraft in any configuration. I'll post a couple different varieties.

Try this one first (no testrunway needed)
Code:
[MAIN]
  MAP Net2Winter/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player r0100
  army 1
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  r0100
[r0100]
  Planes 3
  Skill 1
  Class air.U_2VS
  Fuel 65
  weapons default
  spawn0 1_Static
  spawn1 2_Static
  spawn2 0_Static
[r0100_Way]
  TAKEOFF_005 24615.66 15875.12 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 24614.47 15907.22 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF 24546.78 16399.13 0 0 &0
  NORMFLY 24469.57 21675.51 500.00 120.00 &0
  NORMFLY 22785.32 19361.80 500.00 120.00 &0
  NORMFLY 24673.72 17898.72 200.00 110.00 &0
  LANDING_104 24739.97 16810.40 0 0 &0
[NStationary]
  0_Static vehicles.planes.Plane$U_2VS 1 24563.22 15817.90 300.00 0.0 null 1 1.0 null 1
  1_Static vehicles.planes.Plane$U_2VS 1 24621.53 15799.54 270.00 0.0 null 1 1.0 null 1
  2_Static vehicles.planes.Plane$U_2VS 1 24666.71 15825.38 255.00 0.0 null 1 1.0 null 1
[Buildings]
[Bridge]
[House]
Quote:
Originally Posted by stugumby View Post
well, just for kicks i put the u2vs with skies on a frozen lake bed attached to stationary runway 4, spawned with a high nose up skis hanging in the air, hit chocks and bammo it fell into the other plane tucked in behind it. got rid of the stationary runway and it works fine except as always wingman isnt behind you as there is no runway.

i also tried an improvised field using just the runway grass sections in the objects menu, for a single player it will work great, for a pair or more not going to work as planes spawn away from each other, use stationary runway 4 and acts as aircraft carrier so landing planes will de spawn. was wanting to create rough partisan built strip etc, problem is ai wont land on them as no white runway marker to link them to it. single player one plane no problem. not a bug but a fmb tweak, perhaps a short version of stationary runway 4 cut in half would work fine.

Last edited by Tolwyn; 02-04-2017 at 07:24 PM.
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