Hey Matt, how nice to see you around again! ^^
Quote:
Originally Posted by MattCaspermeyer
Hmmm... Let me see if I can answer your questions...
Is that the critical percent on the Hero card? Where you cursor on his Attack? Or is it somewhere else? At any rate, I think if you cursor on the Hero's Attack, it is meant to show the increase in critical hit as a function of the Hero's Attack value. If it is on the Unit Card, then I probably didn't think to take into account adding the Anger Skill critical hit to their card.
I'll have to take a look at this (although I probably don't have the time at this juncture) and see what is going on here...
Ummm, I'm not sure - what do you mean by the full army? Similar to what you started with or your current army? I remember that when I randomized the Hero's starting army, I actually saved it so that I could recall it later if needed. Now I can't remember what is going on here - but you should get either the same army you started the game with, or a newly created one up to your current leadership. So maybe it is intentional - I'll have to take a look. As far as money goes, I can't remember what happens here, either...
What is 11x damage? I did fiddle with this a little bit to get the Bless and Weakness spells to show max and min damage correctly with the +1 / -1 modifiers, but I think everything else should be okay, but I need to understand what you mean by 11x damage (and the scenario under which this occurs).
Well that's encouraging!
Man, I haven't fiddled with any of this stuff in years, so I'm a bit foggy with it. I'll have to get my head back into it to fully answer your questions...
At any rate - thanks for the post!
Matt
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You're very welcome.
Yes, the hint displayed when placing the cursor over the Attack attribute. It seems to overlook Rage quantity. I have not obtained Spirits of Rage cage yet, though. Maybe it's normal.
An army based on your level plus some gold. Approx 9000 gold first, then 2700. Also based on your level, I guess.
I think the number of units you get should be periodically reduced and lessen overall. Otherwise it's very difficult to actually lose the game. In fact, the mechanic can be exploited.
About the 11x damage output. Nevermind. My fault. The floating numbers show both the damage inflicted and the number of units killed mixed together. Hence my confusion.