Night is "too dark."
Am I the only one that thinks this?
I guess what I'm trying to say is that the way TD changed "night" seems to be like a black veil that affects EVERYTHING (including instruments). As if they took a black image and adjusted its opacity ramp. Or, to simulate a darker world be wearing a layer or two of black satin over your eyes.
It seems to be a "gimmick" rather than good implementation.
The proper modelling of how the human eye would adjust to "dark" seemed to be represented better in 4.09m and before. I don't mean to say it was "perfect" just "better."
The other thing that compounds this is that light sources don't generate a lot of ambient light. They seem to be "point light" sources only. So, light objects don't truly "illuminate".
I dunno. Just an observation (if I could see one).
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