Yup NTRK stands for Network TRK. It's a packet recorder, so it's like a mini network game. In your conf.ini, make sure your rate is set to the LAN setting (or use the game interface to do this). Especially helpful when you make NTRK in SP modeāthe network rate still plays a role.
What is captured is any/all events that are flagged to BE captured. Some issues relate to what "STATE" an object is in the game. For example, around 4.09 or so, the Gunsight dimmer was always captured in the wrong initial state. This was fixed...
In 4.13.1, sometimes the bomb bay doors are in the wrong initial state, etc. And most of all the
bombsite clutch's initial state is NOT captured correctly. I hope to see this get fixed!!
Objects away from the host don't get the same packet priority, so you'll see some weird warpy-things. Especially noticeable in Multiplayer NTRK recording.'
Quote:
Originally Posted by sniperton
I reported it a long time ago:
It seems that actions started before starting recording are not recorded correctly. E.g. if you're engaged in a dogfight, and you start recording when you're already shooting at your opponent, it won't be replayed correctly. Workaround: start recording when you engage, start recording before you drop your bombs, etc..
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