Quote:
Originally Posted by Tolwyn
Create a new attackTimeOut option for the GAttack waypoint.
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Brilliant! No AI programming needed.
Other options:
* Attack until X percentage of friendly forces/X number of friendly planes are destroyed.
* Attack until X percentage of ordinance expended.
Other ideas for the FMB:
* Option to change plane class for a mission. Right now, the game recognizes fighters, attack planes (sturmoviks), and level bombers. You should be able to make, say, a fighter-bomber behave like an attack plane, or an attack bomber behave like a level bomber.
* Option to have planes only attack certain targets with certain weapons. e.g., "Only use guns to attack soft vehicles." "Only use rockets to attack merchant ships."