Quote:
Originally Posted by RPS69
Also, it is a funny option, but I never understood the need for it.
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So, you're flying a full-real Co-op mission as part of a Japanese dive bomber group in a Battle of Midway scenario. You're loaded with small anti-personnel bombs to make a second strike on Midway when word comes in that an American carrier task force has been detected.
RRR (rearming option) allows you to change your bomb loadout to 250/500 Kg bombs to take out the American ships.
You're currently at 50% fuel from the Midway strike, so RRR (refueling) allows you to simultaneously increase your fuel load so you have the range to hit the enemy and get back home.
The only problem is that it will take 30 minutes or more to remove the Anti-Personnel bombs and fit the larger bombs, and about as long to get refueled.
Meanwhile, the entire air wing is just sitting on the deck because they can't take off until RRR has been completed.
Damned shame about all those inbound American bombers.
Maybe, if you're in a position to take off, you could cancel RRR once you realize that the enemy is in the air, taking off with some (or no) bombs and partial fuel. You can't strike the enemy carriers, but you might be able to help out the CAP in your D3A2 (as was done historically) and save your carrier.
NOW tell me that RRR is unrealistic.