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Originally Posted by dimlee
Examples of quick repairs under one hour: change of broken gunsight (small but annoying damage on some aircrafts) or of gauges on instrument panel.
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Not a good example. Broken gunsights must be calibrated. And this alone might take more than an hour.
Rearm Repair and Refuel, should be limited to Rear and Refuel. IF (with capital letters) some kind of realism is intended.
Rearming some planes is far slower than others.
The only type or repair that could be done that fast, is parching some holes, and to the limit, changing a canopy... if it is available in stock...
Even changing a spinner is a difficult process that needs balancing it, without computer assistance, and made just by trial and error iterations on that period.
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And I like idea of fuel and ammunition types limitations. Makes online play more interesting in tactical terms. Let's say I fly my Henschel and there are trucks and tanks in target area. Normally I press all buttons at once. But if 30mm AP ammo is in short supply, I'll be more selective and will use Mk103 cannon only against tanks. Etc, etc...
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When you build a strategic game, and you start calculating the costs and logistics needed to move just the fuel for a single schwarm flight, you learn that blowing a fuel tank on some places is equivalent to blowing up 20 planes with one shot. Those flying machines were thirsty! 400L would be consumed in just one single flight by a single engined plane.
A destroyed truck convoy could imply the loss of much more than a single fighter.
It is really nice for the flying game, targets become real. Dogfights are avoided as useless activities, ground attack becomes primary tasks, and so on.
One thing that is not well represented in game is plane stability and maneuverability at low altitude.
Hitting a mudmover using boom and zoom tactics generally ended with the fighter pilot participating in a gourmette conference with the worms, he being the first dish.
Those minor details can made this a better game than just a new badly implemented plane.