Quote:
Originally Posted by Pursuivant
Repairs that don't take hours or days are the least realistic part of RRR.
So, those folks who want realism should probably just turn the "Repair" option off.
Other than that, you might have a random chance that a repair could be completed quickly. Set the "quick repair" chance at less than 1% for realistic results, and only for light damage, fuel or oil leaks, and damage to gauges and guns.
For example, it's possible that your fuel leak isn't due to a badly ruptured fuel cell, but just a small hole in your fuel line. 10 minutes, a wrench, and a bit of hose, and your plane is fit to fly again.
Or, say that your gun damage isn't actually a bullet through the body of the gun, but just a bullet through the links that hold the belt of bullets together. Remove the gun cover, remove the bad link and your gun is back in action.
If quick repair isn't an option, then its time to respawn/get a new plane.
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A quick repair is a relative term. Remember first you have to diagnose the problem, then fix it, then test it. And its not all about just patching a bullet hole. Its not what you see is broke now, its what got knocked loose or damaged such that it will fail in the future. (Think working on your car - Sure an oil change can be done in 15 - 20 minutes, but to fix something that is broke, that can take much longer and still be considered quick)
Add the issue of parts. So your plane is damaged - The part you need to fix it is at the main supply base 1 to 2 hours away(or worse yet- the part is back in home country and must travel by ship to a main distribution area, then aircraft). Do you really want to sit there for an hour or so while somebody gets in a transport aircraft, flies the part out to the forward base (better hope no one shoots him down), then the ground crew has to perform the maintenance and put plane back together. (Time frame of hours to days depending on the amount of damage) - But still considered quick.
So would it be realistic - absolutely not. An interesting option to have? - sure.
Perhaps as an alternative:
1. Set plane limit (which you can already do) So we have 20 Bf-109Fs at Tobruk.
2. Someone takes off and gets damaged but can make it back to base. Upon returning to base, taxi's and parks at designated repair area. Player hits refly
3. Now that plane at the moment is un-flyable so plane limit goes down to 19 available at Tobruk. Player is in another 109 and goes back into the virtual skies.
4. Upon completion of repairs (time limit would be set by mission builder) that plane would be flyable again increasing limit back to 20.