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Old 03-08-2016, 10:13 AM
Marabekm Marabekm is offline
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Join Date: May 2013
Location: USA
Posts: 243
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Quote:
Originally Posted by Janosch View Post
I have one faint memory where an ai P-39Q chased my Me-262 a little too efficiently, in level flight. But, that was a couple of versions ago, so it's just a bad memory.

I think the best way to describe AI flight model and performance is that it really doesn't have energy. It doesn't have thrust, drag, lift, gravity or fish. AI does not use energy to move, it just moves. It doesn't have energy. It moves.
Ok so AI doesn't care what aircraft is, it knows one thing. In mission builder you set waypoint height and speed. So if you set AI to fly at 600 km/hr 50m off the ground, that's what it will do. It does what it's told.

This is what results in AI aircraft in the campaigns operating so as the player can not keep up. Example: Load the Pearl Harbor campaign mission as a D3A. If you open the mission in the FMB, you will immediately see that the D3A's are set to travel at 400 km/hr. (That's 215 knots)
Have a look here: http://www.combinedfleet.com/ijna/d3a.htm

Notice the max speed of the Val? 209 knots. So end result, you can in fact no way keep up.

So really its up to mission builder to make sure and set realistic speeds for aircraft.
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