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Originally Posted by Marabekm
The first is most players on hyperlobby now, all want to jump in the cockpit of something with cannons, jam throttle forward and take-off in whatever direction they are pointing. If its more than a 3 minute flight before their guns are firing its to long.
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Fortunately, Hyperlobby is not the whole picture, and several non-cannon planes get their share of playtime, too. Also, there's always at least one player who invests more than 3 minutes into, say, positioning their planes tactically in the vertical matrix. Usually, it's enough to keep things interesting.
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Even the bomber pilots are the same way, and there better not be any AAA at enemy targets.
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From what I've seen, bomber pilots often ignore the threat of AAA altogether. But they're irrelevant anyway, at least on dogfight servers. Ground pounders who actually destroy AAA, especially on airfields, now that's a different story!
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Its all about points, and how quickly and easily to get them.
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No, because you can't do anything with points - they are just a byproduct of something else. I think most players are enlightened enough to understand this.
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But because these are the majority of players, the servers cater to their wants and needs.
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Settings-wise, I think some servers cater to what they
imagine players' wants and needs to be. As for maps, having a diverse mapset could be one solution - some maps could be built with a quick action formula, others could have some distance between airfields. Or, you can just have multiple bases on the same map.