Quote:
Originally Posted by Sita
as far i can see you put texture tile for all mesh ... i can't say that is wrong ... but a liittle not by Il2 way .... i mean Il2 game engine didn't support self shading and other effects ... so we must draw shadow and highlights on objects by our hands ... in that case maping on mesh is not right
|
G'day Sita
This texture is just an initial test texture, to give me an idea of the colour and an idea as to what I'd like to eventually achieve, it is by no means the actual mapping texture, when I finally get to the doing (and figuring out how to do) the texture mapping I'll design a specific texture in line with that of the reference object that you supplied me as a guide.
As it is I've not even worked out the basics of mapping yet so this could still take a while.
I still need to take a proper look at the link that to also supplied, thus far I'm trying to see how far i can get by trial and error (mostly error by the way).