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Old 02-11-2016, 07:58 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by P-38L View Post
Speaking of weather, it is possible to have the following characteristics?

* Random gusts of wind, whether the day is sunny.
* Moving clouds appear and gradually disappear.
* Variable weather
Random gusts of wind seem like they would be the easiest to do, since all you'd need to do is add a randomization option to existing wind modeling.

Clouds that move might require some serious work on how the game handles graphics, and might result in a big drop to frame rates - at least if you have a lot of clouds in the sky.

Clouds that appear and disappear might also require some serious graphics work, and might also reduce frame rates.

Variable weather conditions are easy if you just have a setting to randomize weather conditions in the QMB! (Actually, "random" options for many of the settings in the QMB would be fun - random weather, random plane, random enemy planes, random mission, etc.)

Weather that changes over the course of a mission would take a lot more graphics and coding work, even beyond that required to get dynamic cloud effects. Basically, you'd be taking a somewhat elderly tactical combat flight sim, and trying to turn it into a state-of-the-art weather simulation program.

It might be possible, but I'm not sure that anyone would want to put in the work to make it happen.

For more realistic maps:

Quote:
Originally Posted by P-38L View Post
* Smoke in the chimneys of some houses and factories that can turn off their smoke and randomly re-start.
This might be useful, since smoking chimneys can help to identify ground objects, and lack of smoke from a chimney can indicate that a target is destroyed.

In the FMB, there could be the ability to "attach" smoke and fire effects to certain objects, possibly with pre-set "hooks" - so a train, ship, or smokestack always emits smoke from the top of its chimney, or a burning building always emits fire from its roof (or the middle of the mesh if it is destroyed).

Attached smoke and fire effects could be set in the FMB so that they go "off" or "on" under certain conditions (i.e., friendly/hostile aircraft nearby, object destroyed, at a set time, etc.)

Quote:
Originally Posted by P-38L View Post
* We have some watches to the public in buildings and churches, what about to have a working clock, so if you fly low and close, you can see the time. And in some cases the church bells are ringing every hour.
Essentially, this would be adding a "gauge" to a ground object. I'd imagine it would be possible, although there would be some coding work and certain building skins would have to be made to a higher resolution.

Quote:
Originally Posted by P-38L View Post
* Moving flags depending of the wind.
* Windsock in airports, with movement according to the wind.
This would make flag and windsock objects much more complex to create, since you'd need several different animations for different wind states. There would also be some coding work required to make the object pivot away from the wind, or change animations when wind speeds change.

I'm sure it's doable, but it might be a lot of work.

Quote:
Originally Posted by P-38L View Post
* To have the R/R/R (Rearm, Refuel, Repair) option, with graduated realistic option that you can choose from the FMB or the difficulty options. This last option can be a complement to the mission ideas.
Simple R/R/R has been done as a mod, so it can be done. Realistic R/R/R might be trickier to do, though, since you'd need to do lots of research into speed at which rearming, refueling and repair can be done for various planes - realistically, it can take hours to rearm and refuel a big plane, and days or weeks to repair a badly damaged one.

But, given that R/R/R is one of the most requested features in the game, I think it should be added as an option, even if it's unrealistic.
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