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Old 02-08-2016, 06:52 PM
Pursuivant Pursuivant is offline
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Join Date: May 2010
Posts: 1,439
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One More "Rescue" Mission Idea

Capture the Flag - First unit to get within X distance (set in FMB) of a specific objective "loads" the object and makes it disappear from the map. That unit gets points for "loading" the object and possibly ends the scenario if the "sudden death" option is in play.

* The list of possible "capturing" units can be set in the FMB - ship, ground unit, airplane, type of airplane, etc. Likewise, "capturing" conditions can be set - loading times, distance to flag, etc. Landing might be required for aircraft "rescuers."

* Destruction Option: The "flag" is destroyed if the unit carrying it is destroyed, or if it is attacked. One or both sides lose points if this occurs.

* Goal Option: Capturing unit only gets points if the "flag" is moved to a certain location after it is captured. For an aircraft, landing might be required. If it is in play, the "sudden death" option doesn't take effect until the capturing unit reaches the goal area.

* "Hand-Off" Option: Capturing unit can transfer the "flag" to another friendly unit. If no friendly unit is within range the "flag" is just unloaded and can be captured by any other unit. This would require a key binding to "unload" the item. The list of "capturing" units can be set in the FMB, as can the conditions required for "hand off" (landing required, distance between units, etc.)

* Obvious Flag Option: The unit carrying the flag becomes obvious to some or all of the other units on the map.

* Recapture Option: The "flag" object is loaded aboard the "rescuer" unit and moves with it. If that unit is destroyed, the "flag" object reappears next to the wreck and can be "captured" by another suitable unit. Conditions which destroy the "flag" can be set in FMB (e.g., sinking/crash in water, airplane crash, etc.)

* "Sudden Death" option - Mission ends when "flag" option is captured.

* Timed Option: Both sides have a limited amount of time to "rescue" or "capture" the "flag" object. If neither side gets the "flag" within a set amount of time, the scenario ends and one or both sides lose points!

Ideas for how "Capture the Flag" missions could work:

Land-based Combat Search & Rescue Ops (CSAR) - The "flag" is an aircrew object. Enemy forces are moving towards it. A friendly transport aircraft must land within X distance of the unit to "capture" it and must then transport it to friendly territory to win the game. Enemy units just have to capture or destroy the aircrew, or destroy the vehicle in which they are riding, to win. With variations, this can represent secret agent/special ops pick-up operations.

Ocean CSAR - As above, but the timer is running - the aircrew will die at sea if not rescued in time. Only friendly ships or seaplanes which land on water can make the rescue.

Capture the Gold - The "flag" is a cargo unit. Only ground vehicles, ships, or transport aircraft which land can "capture" it. The cargo can survive air crashes but is lost if it sinks in the sea. It can be handed off between ground vehicles and/or ships which get within X distance of each other. It can also be transferred to a cargo plane (or vice versa) if the plane lands within X distance of the carrier vehicle. One side wins when they transport the cargo to a particular goal location (i.e., friendly territory).

Airborne Soccer - Any airplane that gets within X distance of the "flag" can capture it. The flag survives if the unit carrying it is destroyed. Friendly planes can "hand off" the flag to each other if they get within X distance of each other. The unit carrying the flag becomes obvious to all. One side wins when they transport the flag to a "goal" area.

Capture the Objective - The "flag" is a building or airfield object. First unit to get within X distance of it wins the game. The "flag" object can't be moved or destroyed.

Last edited by Pursuivant; 02-08-2016 at 07:02 PM.
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