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Old 02-08-2016, 06:49 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Marabekm View Post
For supply missions:
Whichever airfield you want to get supplied, set a primary recon objective over it and check the block that's says you have to land to meet objective. Also set a protect objective over your cargo planes.
That's a good work-around, but it doesn't take the unloading sequence into account after you land.

My wish-list idea for supply missions would allow you to land and have cargo "units" within the plane removed at a set time rate, removing mass from the plane. That way, you could then take off unloaded, and you'd get points for each unit of cargo unloaded rather than just for landing. That allows for "round trip" supply missions, or even multiple supply sorties within a single game mission.

Since the rate of cargo/passenger loading/unloading could be set in the FMB, to make missions more fun you could set the rates to x100 faster than realistic, allowing you to unload or load cargo almost instantly, so you spend less time on the ground.

Quote:
Originally Posted by Marabekm View Post
For rescue missions at see using float planes:
Japanese or American only currently. Set your guys being rescued in the water. The pilots are located under the stationary ships section. Again set a primary recon objective. Use the slider to minimize the radius, and make sure landing block is checked. Then set your float plane to land inside the recon objective radius.
This is also a clever work-around, but again it doesn't take loading times and mass changes into account, nor does it take into the account that you've got passengers aboard.

Quote:
Originally Posted by Marabekm View Post
No I think there is a way to make the pilots disappear after a set amount of time, but I am not sure. So if you could get timing right, then float plane would land, then a few minutes later the pilots object would disappear (simulating the rescued crew aboard) take-off and return home.
Or, turn it around: if you don't get to your objective in time, it "disappears" and the mission fails. Realistically, what that means is that the people you were supposed to be rescuing got captured or died at sea. Time until mission failure (i.e., object vanishes) could be set in FMB.

Last edited by Pursuivant; 02-08-2016 at 07:03 PM.
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