Quote:
Originally Posted by Sita
lods are a requirement of il2 engine ... and in most cases for lod01/02/03 used lod00 .... and it's not good ...
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So, static objects need Lod00, Lod01, Lod02, Lod03 models.
Do they also need shadow model and "dead" Lod00, etc. meshes?
What are the recommended maximum polygon limits?
What are the size limits on skin textures?