Thread: SolidWorks
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Old 02-05-2016, 05:47 AM
Sita Sita is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by Pursuivant View Post
My ignorant guess is that it's the hardest part of modeling, even if Sita makes it look easy!
to me most easy work with cockpit ... work with external model is terify me ... all these lods/caps/hooks ... all that smal thing which don't see to eye when you play ....


Quote:
Originally Posted by Pursuivant View Post
For a new modeler not working with 3DS Max my guess is that static ground objects, like buildings, are the easiest objects to contribute. DT members please correct me if I'm wrong.
good point ... but not everybody love do that stuff ... but it's need... for new map or something else ...

for example now we have long list of British hangars which will be use on new map ...
also good training for modeler is ordnance ... bombs rockets and other ....

but if someone want to make a pit for some unflyable at that moment plane in il2 ... it's always welcome ...

for example for bomber pit limit for poly was some about 10k poly ....
but not every time you can get in it ... for example Nac pit of Il4 is more ... some about 13500 or 14000 ....

you can over limits ... but only if it is justified ... and no other way ... but again you must try hard to make it low
less poly is better ...

and few words about limts/requare ..... a lot of for that work ... for example ... every mesh must have names ... simple and logical ... there whole system for it .... needles have special name ... other mesh other name ... and more ... all meshes must reset x-form ... all static meshes must set at 0.0.0 coodrinate ....

and other and other ..... all that needs to simplify life for person who will be make export for model ... those person are rare now ....
i mean if you made model for il2 you must make it at 100% and be prepare to fix some thing ... because person which possibly will make export for it don't have a time to reworking it .... or fix it ...
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