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Originally Posted by Music
I would like to see Selecting a bomber on online dogfight servers, that the player can have the same formation of four (4) bombers that he can in QMB, and FMB. Is it possible. Two guys would be 8 bombers, and taking the time to get alt, invincible.
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So, you're asking for the option to let players spawn a formation of aircraft in Co-op games, with the player flying the lead plane?
That's a potentially fun idea, since it allows for a "flight leader" or "squadron leader" perspective for human players. Not only do you have to fly and fight your own plane, but you also have to command the AI planes.
If you were penalize players for losing AI aircraft under their command, that would give players an incentive to treat their AI allies as something other than expendable pawns.
Quote:
Originally Posted by Music
Gun Camera Tracers. 50cal are better now, but, at least on my computer, almost invisible, especially when the sun is anywhere in front of your plane.
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The way that tracers look in real life vs. how they look on camera is a bit different. IL2 models the way that tracers really look.
Two simple options, which would be potentially unrealistic but fun, would be to give the player (or server admin, or mission builder) control of color and brightness of tracer bullets. In co-op play, each side could have its own tracer color. For historical missions, it allows the mission builder to make the decision as to whether a particular nation used red, green, or yellow tracers.
The player, or the server admin, could also have the option of choosing between realistic and cinematic tracer bullets.
Quote:
Originally Posted by Music
I would like to be able to have icons on, with the ability to chose what distance when planes are close they disappear. It's the opposite* for online enemy planes now, I'd like to know who they are at the current allied distance, and not have the icon when they are close enough for a visual.
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So, player or server controlled settings for a minimum and maximum distance where icons get turned on? That also seems simple and makes a nice compromise between "No icons" and "Icons on"
Quote:
Originally Posted by Music
And a "map size" lock, So you can set up a server so that the players in game map will only show so much area. This would be another way of being able to see what side a plane is on, with no need for icons, and keeping the map limit to 10km, it would probably be historical-ish.
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If I understand it right, this option would prevent the player from scrolling or zooming out in the map view, set by the mission builder in the FMB, or by the server admin.
This idea makes sense for pilots who are flying without maps, since the "map view" represents the pilot's understanding of the terrain he can actually see.
Another "realism" option would be to block map view entirely, to realistically simulate flying without a map.