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Originally Posted by Ice_Eagle
Ummm other games made in the same era & simular programming has grass.
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But were they combat flight sims? Any sim designer needs to make decisions about where computer processing power goes. In IL2's case, the focus is on flight models first, graphics second.
And, the fact remains that upgrading IL2's graphics engine would be a huge task which would basically make it a new sim. I don't think that TD wants to do that work, so serious graphics upgrades are a dead issue.
That's not to say that it's impossible. Gaijin Software's "Wings of Prey" game was basically IL2 with improved graphics, but simplified flight models.